Try GOLD - Free

BABY STEPS

Edge UK

|

July 2025

Peak practice

BABY STEPS

There are things in videogames we take for granted; elements that have become so ingrained in the fabric of the medium that we seldom stop to think about them. How do you walk in a thirdperson videogame? Well, you push the analogue stick forward, obviously. With the camera sitting behind your avatar’s back, it’s so intuitive that even those who haven’t picked up a controller before understand it instinctively. This method of moving has been a cornerstone of just about every thirdperson game since Super Mario 64 effectively codified 3D movement. So when Baby Steps’ opening cinematic ends and we're granted control over protagonist Nate, we do what comes naturally. And we immediately fall flat on our face.

It’s not the first time we've come a cropper in a game with Bennett Foddy’s name attached; nor, for that matter, the first time he’s asked us to scale a mountain via decidedly unconventional means. As such, it would be easy to see Baby Steps as a combination of two of his previous releases, QWOP and Getting Over It. Or, perhaps, imagine that it began with a straightforward question: what if QWOP were an open-world game? In fact, this one is the brainchild of Gabe Cuzzillo, who previously worked with Foddy (along with the third member of this development triumvirate, Maxi Boch) on his breakout beat-'em-up hit. “Ape Out was a student project of mine, and then I somehow enlisted my professors at NYU [Game Center] to come work on it for me... through various coercions,” Cuzzillo grins.

imageDespite being, as Cuzzillo matter-of-factly puts it, “just a continuation of that collaboration”,

MORE STORIES FROM Edge UK

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Listen

Translate

Share

-
+

Change font size