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LITTLE NIGHTMARES III
CGMagazine
|Issue #64 - ASUS ROG Xbox Ally
Supermassive Nails the Mood, Stumbles on the Movement
Developer: Supermassive Games Publisher: Bandai Namco Entertainment ESRB Rating: T (Teen) Release Date: 10/10/2025 Played On: PlayStation 5 Reviewed By: Marcus Kenneth
Little Nightmares III continues to prove that atmosphere alone can make your skin crawl, but not necessarily pull a game together. From the first step into the Spiral, it's clear that Supermassive Games understands what makes this series so unnerving, the way scale, silence, and suggestion can turn a world of toys and tools into something genuinely horrifying. Every wall seems to breathe, every hallway feels too long, and every sound from the dark comes a little too close. But that doesn't mean everything in the Spiral is good.
The premise doesn't deviate much from what came before. You take control of Low, a small boy with a blue cape and a bow, and Alone, a girl with red pigtails and a wrench. They're trapped in a place that feels detached from reality, a dreamlike limbo of crumbling fairgrounds, crooked towers, and impossible rooms, all stitched together by the kind of logic nightmares thrive on. The goal, once again, is simple: escape. Getting there is anything but.
Supermassive's involvement fits the franchise well. Their experience with slow-burn horror and meticulous staging comes through in how Little Nightmares III looks and moves. Every camera angle feels deliberate, guiding your eye to what's important without spelling anything out. The world is gnarly and beautiful in equal measure. Every object feels hand-built from the remnants of something human. It's an incredible piece of visual design, and one that balances the haunting blend of childish wonder and adult dread that defines the series.

This story is from the Issue #64 - ASUS ROG Xbox Ally edition of CGMagazine.
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LITTLE NIGHTMARES III
Supermassive Nails the Mood, Stumbles on the Movement
5 mins
Issue #64 - ASUS ROG Xbox Ally
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