PLAY Magazine UK
Going green
The Genshin Impact dev team speak with Oscar Taylor-Kent about the changes they’re making to their open-world RPG, from an evolving story to new exploration options, and improvements for PS5
10 min |
November 2022
PLAY Magazine UK
The adventurer’s guidebook
Free-to-play open-world RPG Genshin Impact can be intimidating, but Oscar Taylor-Kent’s on hand to crack open his journal and give you some tips
8 min |
November 2022
PC Gamer
CLOSE COMBAT
MULTIVERSUS is an unexpectedly great matchup – even if it does whiffa few attacks
7 min |
November 2022
PC Gamer
NOTHING LASTS FOREVER
In IMMORTALITY, art is a force that creates and destroys
3 min |
November 2022
PC Gamer
SOULS-YIKES
I am requesting we stop making Dark Souls rip offs like THYMESIA
6 min |
November 2022
PC Gamer
DEAD ISLAND 2
Back from the grave… again. With a vengeance
6 min |
November 2022
PC Gamer
MINI BREAKS
MOONBREAKER feels pure tabletop, but on your PC
10+ min |
November 2022
PC Gamer
PC GAMING IN BRAZIL
EXORBITANT HARDWARE, IRREPRESSIBLE COMPETITIVE SPIRIT, AND THE MOST INFAMOUS LAUGH ON THE INTERNET
6 min |
November 2022
PC Gamer
SAINT NO JOKE
The rebooted SAINTS ROW could really do with a dubstep gun
7 min |
November 2022
PC Gamer
UNCATCHABLE
Why has no indie riffon POKÉMON taken off on PC?
4 min |
November 2022
PC Gamer
PAST OASIS
After admitting their MMO ‘sucks,’ DONKEY CREW reworks the entire game
2 min |
November 2022
PC Gamer
HOME ALONE
Solving puzzles isn’t a chore in HOME
1 min |
November 2022
Edge UK
ΤΗΕ ΜΑΚΙΝG OF...NORCO
How South Louisiana's Cancer Alley inspired a dreamlike cyberpunk adventure.
10 min |
November 2022
Edge UK
CRIME OF THE CENTURY
How Creative Assembly evolved from Isolation to getting the gang together for the ultimate (pop-culture heist
10+ min |
November 2022
Edge UK
Metroid Prime 3: Corruption
A flawed sequel says it best when it says nothing at all
7 min |
November 2022
Edge UK
Saints Row
The result feels deeply compromised, falling between the Saints Row of old and the series it became
10+ min |
November 2022
Edge UK
BROKEN RULES
From broken furniture to a radical reorganisation: how the Gibbon developer has kept on swinging
7 min |
November 2022
Edge UK
Going for gold
As the Commonwealth Games trials a videogame competition, does it feel like a torchbearer for esports?
8 min |
November 2022
Edge UK
FLOCK
A model of herd composition
3 min |
November 2022
Edge UK
ONE МОRE TURN
Inside the compulsion loop: is the gamification of games good for our health and theirs?
10+ min |
November 2022
Edge UK
FOREVER AGO
A road trip down memory lane
3 min |
November 2022
Edge UK
THE DIOFIELD CHRONICLE
Dioramas meet dire circumstances in this real-time strategy RPG
3 min |
November 2022
Edge UK
MOONBREAKER
Subnautica's developer turns its hand to tabletop-inspired tactics
3 min |
November 2022
Edge UK
PAPER TRAILS
How developers and fan cartographers alike are charting new horizons in videogame maps
10+ min |
November 2022
Edge UK
DEAD ISLAND 2
After almost a decade, Deep Silver's zombie sequel rises again
5 min |
November 2022
Edge UK
Small wonders
How the Tiny Teams festival gives solo devs and micro studios their moment in the sun
6 min |
November 2022
Edge UK
Power down
With an energy crisis looming, which games and features are the most costly?
4 min |
November 2022
PLAY Magazine UK
CHASING A GHOST
In Call Of Duty: Modern Warfare II’s campaign, teamwork is the ultimate weapon. Writer Brian Bloom and director Jeff Negus brief Dashiell Wood on what’s to come
7 min |
October 2022
PLAY Magazine UK
Soulstice
Hey, soul sister
4 min |
October 2022
PLAY Magazine UK
Skull And Bones prepares to set sail
The game’s creative director Elisabeth Pellen looks back on the journey so far
4 min |