CHASING A GHOST
PLAY Magazine UK|October 2022
In Call Of Duty: Modern Warfare II’s campaign, teamwork is the ultimate weapon. Writer Brian Bloom and director Jeff Negus brief Dashiell Wood on what’s to come
CHASING A GHOST

FORMAT PS5, PS4 ETA 28 OCT PUB ACTIVISION DEV INFINITY WARD PLAYERS MULTI

Much has changed since we last saw Task Force 141. We witnessed the formation of this fledgling unit in the final moments of Modern Warfare’s post-credit scene; now the central characters of Modern Warfare II are scattered on deployments across the world.

However, with the world under threat from an alliance of enemies more dangerous than anything we’ve seen before, this single-player campaign makes it clear that squadding up is the only way to survive. It’s a spiritual successor to 2009’s much-loved Modern Warfare 2; a cast of familiar faces and a few notable newcomers are gearing up for a fresh globetrotting adventure.

SUITED AND (RE)BOOTED

It’s been three years since the end of Modern Warfare, both within the in-game narrative and in the real world. “Aside from flashbacks, and other things where we let you know there’s been a temporal shift, we respect the passage of time,” explains Brian Bloom, who, as the writer of both Modern Warfare and its upcoming sequel, has been instrumental in shaping the direction the series has taken so far. “We thought, what’s happening three years later? How is that team? How are those characters? How have those people come together, split up, and moved around the world and deployed?

This story is from the October 2022 edition of PLAY Magazine UK.

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This story is from the October 2022 edition of PLAY Magazine UK.

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