Try GOLD - Free

Nex Machina

Retro Gamer

|

Issue 179

It takes a special game to receive a 100% score in Retro Gamer and Nex Machina is truly deserving of that accolade. Darran Jones explains how fortuitous timing led to gaming’s best modern shooter.

Nex Machina

THE BACKGROUND

All games begin somewhere, and for Nex Machina that somewhere happened to be in the illuminated lobby of the Hard Rock Cafe at 4AM in the morning. Harri Tikkanen and Ilari Kuittinen, the cofounders of Housemarque, had been drinking and noticed Eugene Jarvis, who had recently won the Pioneer Award at the DICE Awards event they had attended. The pair’s game, Resogun had been up for the award of best action game, but had ultimately lost out to Bioshock: Infinite. Despite losing out on an award, the nomination still proved important, as it put them within handshaking distance of one of the most revered designers of the Eighties arcade scene.

According to an interview in Engadget the pair walked up to Eugene Jarvis and said, “Hey, congratulations! We ripped off Defender – do you want to make a new game with us?” The ballsy ice breaker made quite the impression on Eugene and he went home and purchased a PlayStation 4 along with a copy of Resogun. After a few further discussions with Harri and Ilari about what Nex Machina could potentially be, Eugene excited the pair with the following simple email – “I’m very impressed. Let’s fucking do it.” And fucking do it they did…

THE GAME

From the moment you start playing Nex Machina Eugene Jarvis’ influence becomes completely obvious. As you mow down countless waves of enemies, whilst expertly dodging through curtains of luminous bullets, you can almost feel his tangible presence in the game’s design, as if he’s personally willing you on to clear that next difficult stage.

Of course, Housemarque is no stranger to making acclaimed twin-stick shooters, having created the likes of Super Stardust

MORE STORIES FROM Retro Gamer

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Translate

Share

-
+

Change font size