Try GOLD - Free
Revisiting Max Payne 3
GameOn Magazine
|Issue 132 - October 2020
Dane went back to slow-mo.

Max Payne 3, like many pieces of art on the latter end of a trilogy, is a divisive game. Whilst well received by critics and third person shooter players as a whole, many long time fans of the series were unhappy with the new direction that Rockstar took the titular character. Some felt the story was off-kilter and overly depressive when compared to the original Max Payne and its slightly tongue in cheek but still incredibly competent storyline. Others were displeased with the added cover based mechanics and more sluggish gameplay.
I personally came into the series as a whole during the summer of 2019, playing them all within the span of a month. As a result, the first two Max Payne games were very fresh in my mind going into the third installment. In addition, the narrative and characters in the original duology had a lasting impact on me and even my own writing. Even before playing Max Payne 3, I’d have gone as far as to name Max Payne as one of the best shooters I’d gotten my hands on to boot.
Needless to say I had high expectations for the finale of Max’s journey. This time in the backdrop of urban Brazil, a heavy contrast to the Bogart flick inspired streets of New York seen in his roots. Despite the many, many changes made to the regular formula that I’d already been able to observe from videos and trailers, I wasn’t deterred. If Rockstar had tried to emulate Remedy’s unique writing style, I don’t imagine Max Payne 3 would have lived up to its legacy. Sam Lake is a very distinct writer, and Dan Houser of Rockstar is similar in this regard. It would have been a waste of the latter’s talents to try and wholesale copy what Remedy did with Max’s character in the first place, at least in my opinion.
This story is from the Issue 132 - October 2020 edition of GameOn Magazine.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 9,500+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM GameOn Magazine

GameOn Magazine
Through the Nightmares
Through the Nightmares is a precision platformer developed and published by the Ukraine-based Sandman Team.
3 mins
Issue 190 - August 2025

GameOn Magazine
Stronghold Crusader: Definitive Edition
There's something magical about the mediaeval period of history, from towering castles to knights jousting for the hand of the princess.
4 mins
Issue 190 - August 2025

GameOn Magazine
LUNAR Remastered Collection
2025 has been a great year to be a fan of turn-based role-playing games, with many titles receiving the remaster treatment, releasing for original fans and new players to check out.
5 mins
Issue 190 - August 2025
GameOn Magazine
Dragonkin: The Banished
I decided to check out the Early Access of Dragonkin: The Banished, an isometric hack-and-slash action RPG developed by Eko Software and published by Nacon. I've always been interested in playing something like Diablo, but due to Activision-Blizzard's less-than-stellar track record over the years, I've avoided it like the plague until now. So, what did I experience in this little slice of dragon slaying?
3 mins
Issue 190 - August 2025

GameOn Magazine
No Way Home
Welcome to No Way Home, a game that has nothing to do with the superhero movie you're probably thinking of, there's no Tom Holland here.
4 mins
Issue 190 - August 2025

GameOn Magazine
Date Everything!
Hello, and welcome to Valvidian, where you'll be starting your first day in a new role (brought to you by your friend Sam), and where you'll finally make use of your customer service degree! Now, as a remote worker, you won't have many perks, but you don't even have to leave your office.
7 mins
Issue 190 - August 2025

GameOn Magazine
Moon's Creed
I got the chance to check out the Early Access of Moon's Creed, a roguelike deckbuilder by Creedon Games.
2 mins
Issue 190 - August 2025

GameOn Magazine
Guards II: Chaos in Hell
Have you ever wanted a game that you could play in the background without requiring hours of your emotional time? I'm talking about a game that you can pick up after a long break and not have to spend half your playtime trying to figure out what happened the last time you played. Well, that's the kind of game Guards II: Chaos in Hell from developer Battlecruiser Games wants to be, so let's see if this is a journey into Hell that is worth taking, or if you’d be better served playing Minesweeper again.
2 mins
Issue 190 - August 2025

GameOn Magazine
Mandragora Whispers of the Witch Tree
I will admit, I am not the biggest fan of side-scrolling games that aim to be the next DARK SOULS. However, let it never be said that I won't try new things.
3 mins
Issue 190 - August 2025

GameOn Magazine
Len's Island
Five years after its initial reveal, Amazon Games' MMO New World finally arrived.
5 mins
Issue 190 - August 2025
Translate
Change font size