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Metro: Last Light Diaries Part Four
GameOn Magazine
|Issue 135 - January 2021
This is my ongoing exploration of the Metro games, played in release order. I will chronicle my playthrough of each title in turn and discuss any recurring themes and noteworthy events. This time I continue Metro: Last Light Redux.

Having had to escape from Communist captivity, thanks to a betrayal by my “friend” Pavel, I had stumbled across an actual friend…
Andrew, who had helped me escape Communist territory last year, explained that he had left the place he called home and had been helping to smuggle people away from the Communists. The main tool he had to do that, was a railcar - which he gave to me. He assured me that the fact that it was covered in lights would keep the spider bugs the hell away from me.
This reassured me somewhat - but not completely - as I took off down the tunnel. Sure enough, as I went the scuttle of spider bugs as they ran from my lights was certainly more welcome than if they came straight at me. In fact, I felt good enough to explore a small section off of the main tunnel. However, when I came out I almost had a heart attack when one of the bastards jumped onto me and required stabbing in the face.
Resolving to never explore again whenever I saw cobwebs, I was dismayed when I drove the car further down the tunnel and found that the big door I needed to activate the required power. The cobweb and egg-filled doorway off to the side filled me with dread, but with the liberal use of a shotgun and Molotov cocktails, I managed to fend off the spider bugs and activate the power.
This story is from the Issue 135 - January 2021 edition of GameOn Magazine.
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