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ON DECK

Edge

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April 2022

Is Valve’s handheld PC ready to change the world?

- Alex Spencer

ON DECK

When we previously visited Valve, two years ago, it was to talk about Half-Life: Alyx and what seemed like a total shift of focus for the company towards VR. But at the end of a conversation with hardware engineer Jeremy Selan, who had worked on Valve’s Index headset, we were left with this tease: “We have really exciting things on our trajectory to help expand the places you can play your Steam games that are not VR-related. We’re not talking about those today, but there are more things coming.” We now know, of course, exactly what he meant. Indeed, we have one of those things in our hands.

At first glance, Steam Deck seems to sit right at the opposite end of the spectrum to Valve’s VR efforts. Where that technology wants to seal you in with your games, Deck is a handheld device that invites you to take games out into the world. And while the former offers a specific set of experiences crafted exclusively for its capabilities, this project is all about giving players access to as many games as possible – the 60,000plus games in the Steam catalogue, just for starters.

However, speaking to a variety of Valve employees, the point is underlined repeatedly: Deck is not an about-face by any means. Its development overlapped with work on Index and

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