Try GOLD - Free

HEAVENLY BODIES

Edge

|

October 2021

Ladies and gentlemen, we are floating in space

- Alexander Perrin

HEAVENLY BODIES

A board this space station, taking even one small step is far from easy. There’s no gravity, after all, leaving your character bobbing uselessly in their orange spacesuit. To reach the next room, you need to steer each arm independently using the thumbsticks, grab hold of something solid with the triggers, then pull and release to launch yourself forward. In theory, anyway. More often than not, you will be rewarded instead with the sound of your helmet clonking softly against the doorframe, or the sight of your entire body crumpling into a wall.

“A slapstick space sim” is how lead programmer Alexander Perrin describes Heavenly Bodies. “You’re given this cosmonaut who has been training ten years for this, and now they’ve been launched into space, and given hundreds of millions of dollars of space equipment to assemble and maintain. But ultimately they’re at the mercy of someone who can’t even comprehend what it’s like to be weightless.” And that, as Perrin says, is inherently funny.

A single nudge in the wrong direction can send you spiralling out into the void

Like QWOP or Octodad before it, Heavenly Bodies mines humour from the friction between intent and outcome. Getting a leg trapped in the airlock, or pulling a lever only for it to snap off – well, you have to laugh, don’t you? But, as lead artist

MORE STORIES FROM Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size