Try GOLD - Free
Aaron Blaise
ImagineFX
|July 2019
The American animator tells Gary Evans about the glory days at Disney… and why he had to quit his dream job
-
Ever wondered what it was like working at Disney during the 1990s? Aaron Blaise tells a good story about that time. He’d just finished Aladdin (1992) – the movie before was Beauty and the Beast (1991). Disney was on one of the great streaks in cinema history. It began with The Little Mermaid (1989), ended with Tarzan (1999), and included many of the biggest animated films of all time.
Aaron was promoted to supervising animator on The Lion King (1994). He was in charge of his own character, Simba’s best friend, the young Nala. The anatomy had to be perfect. This lion cub needed to move the way that lion cubs really move. So Aaron went to a kind of workshop, a kind of figure-drawing class, the kind of thing that could only happen at Disney during the 1990s.

These were different times. No internet, no video conferencing, no emailing images back and forth. Aaron worked at the Disney studio in Florida, but the California studio was also working on the movie. That’s a whole country, a whole timezone apart. Aaron photocopied his designs, numbered them and sent them by courier to Los Angeles. It was the same with tapes of animation. Meetings with directors took place on the phone the following day when the stuff arrived. By then, Aaron was on to something else. If things needed amending, he had to switch back to the previous design or animated clip. So a full week’s work might have equalled only a few seconds of finished movie; one or two shots. A film like The Lion King was 90 minutes long and contained 4,000 shots.
This story is from the July 2019 edition of ImagineFX.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM ImagineFX
ImagineFX
Aleksandra Wójcik
Aleksandra's a self-taught artist who began with traditional art before moving into 3D and environment concept art. She creates immersive worlds for games and films, blending realism with imagination, atmosphere and storytelling.
1 min
Christmas 2025
ImagineFX
Lilly Wolters
Art was an escape for Lilly, who originally comes from a computer science background. \"Femininity and fantasy is at the core of my art, where clean line art meets magical elements to create soft yet powerful portraits.\"
1 min
Christmas 2025
ImagineFX
Steve Bentley
Steve originally trained in traditional animation, but found himself moving into illustrating comic art and graphic novels. He has just finished writing and illustrating his first graphic novel, which is due out late next year.
1 min
Christmas 2025
ImagineFX
Create a Quick Editorial Illustration in a Realistic Style
Learn how to maximise creativity in a professional environment with industry veteran Óscar Lloréns
1 min
Christmas 2025
ImagineFX
CREATE CONCEPTS FOR VIDEO GAMES
Rahul Chandwaney reveals his Blender workflow tips for producing studio-quality, informative environment concepts
7 mins
Christmas 2025
ImagineFX
ASUS ProArt PA32UCDM
The latest display from ASUS packs a hefty HDR punch that blows away any LCD-based monitor, but stumbles slightly when it comes to connectivity
1 mins
Christmas 2025
ImagineFX
FIVE MINUTES WITH VICTOR HUGO
Learn what the Brazilian artist has to say on fan art and not being defined by your work
2 mins
Christmas 2025
ImagineFX
Geekom IT15
BOX OF TRICKS Incredibly compact, the Geekom IT15 offers great CPU performance for under a grand. If only the GPU were stronger
2 mins
Christmas 2025
ImagineFX
PUT STORYTELLING FRONT AND CENTRE
Tony Valente reveals why telling a compelling story in your manga art is just as important as mastering core art techniques
5 mins
Christmas 2025
ImagineFX
CRAFTING WORLDS THROUGH MEMORY
Discover how Carla Cordelia incorporates elements of her daily life and memories into one-of-a-kind environment concepts
7 mins
Christmas 2025
Translate
Change font size
