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Edge
|September 2019
Industry issues given the widescreen treatment

Last month I rather rashly promised that while at E3 I’d keep an eye out for any little harbingers of a bigger change to come – the sort of thing you only spot if you’re in a certain place at a certain time, and looking in roughly the right direction. There are, I now realize, two problems with that. First, I’m not sure I saw any, really. Second, and this sort of explains the first, is that you can’t tell if something’s a portent of some kind of disruption until said disruption has actually, you know, happened, and that might not come to pass for years. The whole thing was a bust, really. I can only apologize.
But! This was probably my favorite E3 so far, mostly because I’ve now been going for so long that I am gradually finessing my approach to it as I go. I would love to reference videogames here and call this min-maxing, but a) there’s a long way still to go so we’re nowhere near ‘max’ and b) it’s been seven years, for pity’s sake, and there’s very little ‘min’ about that. If anything I’m mid-midding. Is that a thing? It should be.
This story is from the September 2019 edition of Edge.
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