Try GOLD - Free
The Witcher III
Edge
|January 2017
If roleplaying games are only as good as their roles, here’s one of the greats

Geralt Of Rivera, the White Wolf and Butcher Of Blaviken, comes with a long history. At the outset of The Witcher III, he’s somewhere around 100 years old, his life extended by the physical mutations that marked his becoming a witcher, member of an elite cadre of monster hunters. Also behind him are the thousands of words written by his creator, author Andrzej Sapkowski, as well as the hundreds of hours of play in the two games that came before.
For all that it curtails the RPG ideal of building a character and setting forth with it into a world, it’s refreshing to play someone as specific as Geralt. Out there, across the battlefields, islands, cities, bogs, peaks and beaches of the Northern Kingdoms, are people to meet and events to uncover that are written just for him. There are many choices ahead, but they’re all underscored by being about what Geralt would do, and what the world will do for Geralt.
“Ah, here crawls a witcher!” cries a proselytising priest of the Eternal Fire as you run past. “Look! The corpse-like visage! The beastly eyes! This is magic that’s made a mongrel of a man.” If you choose to face this magic-hating cleric, Geralt has only one thing to say: “Got the courage to repeat that slander to my face?” But the priest is unrepentant. “Readily! You are a mutant. A freak. A useless relic of a bygone age that should’ve been burned like a withered branch.” While our hackles rise, Geralt says cool; from here you can show the crowd the emptiness of the priest’s claim, since he’s never saved anyone from the monsters of the world. As you turn away, it turns on him, and you feel justice has been served.
This story is from the January 2017 edition of Edge.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 9,500+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Translate
Change font size