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MODEL FIGURES WITH PERSONALITY USING BLENDER
3D World UK
|December 2020
Discover how to create a stylized character with Blender and Substance Painter

In this tutorial you’ll learn how to create a cool stylized character. We will cover everything you need to know to produce a professional-looking image for your portfolio in Blender – modelling, sculpting, texturing, rigging, hair particles, lighting and rendering.
The concept art of the character, Milo, was done by the artist Rodrigo Wolff for a 3ds Max course by the Brazilian Mascoteria School. You should check them out because they have fantastic work. I decided to use their cool concept art and make a proof of concept to convince myself that Blender is a good replacement for my beloved Softimage (yes, I’m that old school!).
Bear in mind that this is quite a big project if you’ve never modelled a character like this before, so take your time. There is no deadline here. For me, this process took five full weeks of work that were spaced out along my free time, but for some people it could take less time and for others it could take more. This is not a race. All that matters is the final result.
01 INITIAL BLOCKING
This story is from the December 2020 edition of 3D World UK.
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