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CGMagazine - Issue #33 - GOD OF WAR

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In this issue

This month, CGMagazine explores the creative journey the development team behind God of War embarked upon. Featuring interviews with Narrative Designer, Matt Sophos, Composer, Bear McCreary, and Design Director, Derek Daniels, we learn how Sony Santa Monica evolved the God of War franchise, bringing forth a new, refreshing installment to the series.

CGM also talks about cults and chaos with Drew Holmes and Jean-Sebastien Decant, the lead writer and narrative director behind Far Cry 5. The team talks about the research that went into creating the riveting narrative the Far Cry franchise is known for, and the importance of the story they aimed to tell.
Here’s What else you’ll find this month:
FEATURES: Night in the Woods Captures the Entrapment of Small Towns for Queer Youth The Best Indies you May Have Missed Out On INTERVIEWS: Narrative Designer, Matt Sophos – God of War Composer, Bear McCreary – God of War Design Director, Derek Daniels – God of War Narrative Director, Jean-Sebastien Decant – Far Cry 5 Lead Writer, Drew Holmes – Far Cry 5 REVIEWS: Ni No Kuni II: Revenant Kingdom Far Cry 5 Sea of Thieves God of War Yakuza 6: The Song of Life Elgato 4K60 Pro Kingdom Come: Deliverance

CGMagazine Description:

Comics Gaming Magazine is a Canadian print and online publication that focuses specifically on providing the mature audience for comics and videogames with passionate, professional insight about their favorite media. It is created by people who care for people who care. Comics Gaming Magazine offers readers a unique perspective regarding comics and videogames, bypassing superficial news reporting and providing distinctive analytical commentary about these media and industries. CGM has a unique mixture of comic and videogame specialists and writers with more than 35 years of combined experience of professional industry observation. This competitive edge allows CGM to bring both a passionate expert knowledge as well as a comprehensive understanding of the past, present and future of these media.

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