Versuchen GOLD - Frei
LIGHTING IN 3D APPLICATIONS
ImagineFX
|January 2026
Don't be daunted by how to handle key, fill and rim lighting in 3D. It's just like lighting a scene in real life, only better! Mike Griggs explains the three-point setup
-
If you've ever used a flash, studio light, or positioned a subject to catch the sun, you're already most of the way to understanding 3D lighting. The remaining knowledge is connecting the dots inside your chosen application. The foundation of lighting is the three-point setup. The key light is your main source, positioned just off-camera, defining the primary direction and shadow character. The fill light, placed around 60-90 degrees from the key, enhances shadows. The rim light sits behind the subject, separating it from the background with an edge highlight.
Diese Geschichte stammt aus der January 2026-Ausgabe von ImagineFX.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON ImagineFX
ImagineFX
ZBrush, Blender & Procreate COLOUR YOUR 3D ARTWORK
Entei Ryu reveals how she sculpts and paints Triceratops and T-Rex, two characters from her BONEGIRL series
1 min
March 2026
ImagineFX
Canon imagePROGRAF PRO-310
Artists and photographers who create gallery-quality prints of their work will want to make room in their studio for Canon's latest printer
1 mins
March 2026
ImagineFX
Acer Swift Edge 14 Al
This beautiful laptop delivers on design, but what about the amount of computing power on offer?
1 mins
March 2026
ImagineFX
CONCEPT A MOODY CYBERPUNK SCENE
Oleg Topor uses a variety of creative techniques to portray a meeting of criminals in the depths of a futuristic city
3 mins
March 2026
ImagineFX
LET THE STORY LEAD THE DESIGN
Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid
1 mins
March 2026
ImagineFX
LORCAN THE LITERATE
Arne Billen believes that conceptual contrast can lead to a successful design. He demonstrates this with Lorcan, a character from his D&D campaign who combines literacy with a fighting spirit
1 mins
March 2026
ImagineFX
Secretlab Magnus Evo
REAL STEEL Does this pro sit-to-standing desk rise to the occasion?
1 min
March 2026
ImagineFX
MAKE USE OF FILTERS
Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide
1 mins
March 2026
ImagineFX
ENHANCE ANY 3D MODEL BY APPLYING TEXTURES
Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object
1 mins
March 2026
ImagineFX
Karim Yasser Ahmed
Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”
1 min
March 2026
Listen
Translate
Change font size

