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ImagineFX

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March 2026

Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide

-  Brandon Liao

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“The illustration was created as part of the visual development effort to conceptualise the world of Spectre Divide, a first-person shooter.

The image depicts a part of Wildhaven District in Breakwater, one of the settings that the game takes place in. The goal was to create several illustrations together, so speed was a factor. The artwork made heavy use of filters in Photoshop that gave the photos used in it a more gouache-like look, which gave me a workable base before painting in earnest.

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Canon imagePROGRAF PRO-310

Artists and photographers who create gallery-quality prints of their work will want to make room in their studio for Canon's latest printer

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CONCEPT A MOODY CYBERPUNK SCENE

Oleg Topor uses a variety of creative techniques to portray a meeting of criminals in the depths of a futuristic city

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LET THE STORY LEAD THE DESIGN

Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid

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LORCAN THE LITERATE

Arne Billen believes that conceptual contrast can lead to a successful design. He demonstrates this with Lorcan, a character from his D&D campaign who combines literacy with a fighting spirit

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Secretlab Magnus Evo

REAL STEEL Does this pro sit-to-standing desk rise to the occasion?

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MAKE USE OF FILTERS

Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide

time to read

1 mins

March 2026

ImagineFX

ImagineFX

ENHANCE ANY 3D MODEL BY APPLYING TEXTURES

Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object

time to read

1 mins

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ImagineFX

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Karim Yasser Ahmed

Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”

time to read

1 min

March 2026

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