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LIGHTING IN 3D APPLICATIONS
ImagineFX
|January 2026
Don't be daunted by how to handle key, fill and rim lighting in 3D. It's just like lighting a scene in real life, only better! Mike Griggs explains the three-point setup
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If you've ever used a flash, studio light, or positioned a subject to catch the sun, you're already most of the way to understanding 3D lighting. The remaining knowledge is connecting the dots inside your chosen application. The foundation of lighting is the three-point setup. The key light is your main source, positioned just off-camera, defining the primary direction and shadow character. The fill light, placed around 60-90 degrees from the key, enhances shadows. The rim light sits behind the subject, separating it from the background with an edge highlight.
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