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Trigger Happy
Shoot first, ask questions later
REDFALL
Which is fortunate, because learning that this team is working on an open-world co-op shooter with vampires is frankly disappointing. There was no shortage of Left-4-Dead-alike at this year’s show and, at first glance, it doesn’t seem like a structure that plays to Arkane’s strengths. But then we consider that the Austin team’s previous project was Mooncrash, a Prey expansion that pushed the immersive sim into Roguelike territory – not to mention Deathloop’s exciting experiments with multiplayer – and Redfall makes sense as an evolution of this lineage, rather than simply a comfortable repetition.
SECRET WEAPON
Could Naraka: Bladepoint be the surprise challenger to break the battle royale stalemate?
THE LEGEND OF ZELDA: BREATH OF THE WILD 2
As Nintendo’s own press site calls it, Sequel To The Legend Of Zelda: Breath Of The Wild cannot have its official title unveiled just yet, because it might give too much away – a clue to something significant about this much-anticipated successor.
COLLECTED WORKS GLEN SCHOFIELD
The artist-turned-producer reflects on 30 years with very little dead space
DISPATCHES Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership
ARTISAN CRAFTS
Has wood ever been this good?
SONG IN THE SMOKE
17-Bit’s VR survival game takes us into the prehistoric wilds
KENA: BRIDGE OF SPIRITS
Heading into the woods with Ember Lab’s breezy action-adventure
TAKING FLIGHT
A world-first hands-on with Jett: The Far Shore, as Superbrothers’ sci-fi adventure prepares for lift-off
INSTRUMENTS OF DESTRUCTION
Red Faction’s tech lead brings the house down once more
Journey's End
Naoki Yoshida looks ahead to Final Fantasy XIV’s Endwalker expansion, and the future beyond
New dawn
Halo Infinite’s former creative director on how he’s getting the band back together
Store wars
Epic vs Apple feels like the beginning, not the end, of a shake-up in digital distribution
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
How Can Gaming Get Greener?
And are the UK industry’s attempts to tackle the climate crisis enough?
THE GAME KITCHEN
How a small group of friends brought beautiful nightmares to life with their blood, sweat and tears
TWELVE MINUTES
And you’re back in the room
Nurturing nature
How Afrofuturist strategy game We Are The Caretakers is helping to tackle real-world rhino poaching
SOLAR FLAIR
Heart Machine’s elegant action-platformer redefines open-world traversal
Celeste
How facing inner turmoil helped us climb a mountain
ROAD 96
Taking a trip that delights in the path not taken
PLAYING POLITICS
From triple-A to two-person teams, the developers refusing to shy away from politics in their games
GORD
Exploring the darkness on the edge of town
Broadcast media
Behind the scenes of Ghosts, an FMV-based game that can only be played once per day
THE MAKING OF... STREETS OF RAGE 4
How a team of French Japanophiles cashed in their credits to revive a classic Sega series
TEAM NINJA
The Ninja Gaiden and Nioh developer enters an exciting new era
LAST STOP
All change for the Virginia dev’s surprising science-fiction anthology
SEVERED STEEL
This indie FPS is a cut above