Developer Greylock Studio
Publisher Digerati
Format PC, PS4
Origin US
Release Summer (PC), TBA (PS4)
Matt Larrabee had been teaching computer science to middle-schoolers for years when he came up with the idea for Severed Steel. Having picked up an assortment of development skills over time, he began to think about “what my dream game would be,” considering elements from a variety of games he’d loved since childhood. Now we’ve played it, it’s hard to credit the notion that it all came together while Larrabee was on a long, leisurely bike ride; the action here is lean, exciting and blisteringly fast. This is a short, sharp shock of an FPS, one that clearly benefits from having been stripped back from its original form.
Formerly called Impact – until Larrabee realised another game on Steam shared that title, so it had to go – the game was very different at first. “When it started, I pictured these large, sprawling worlds, like Half-Life or Bioshock style, with a lot of physical objectives and puzzles,” he says. “But as time went on, testers were like, ‘The combat’s where it’s at – just give us more of that.’”
Diese Geschichte stammt aus der June 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der June 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas