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ULTIMATE GUIDE REBELSTAR

Retro Gamer

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Issue 239

THE SECOND GAME IN THE REBELSTAR SERIES CATAPULTED THE ACTION STRATEGY GENRE INTO THE HOMES OF SPECTRUM OWNERS AND KICK-STARTED THE CAREER OF ITS AUTHOR, JULIAN GOLLOP. SO GET THAT PHOTON RIFLE READY THE CYBER HORDES AWAIT YOU...

- GRAEME MASON

ULTIMATE GUIDE REBELSTAR

While budget games were a massive boon for cash-strapped kids in the Eighties, you never quite knew what you were getting for your  £1.99. There were a dozen ramshackle efforts for every little gem, rushed out to earn a quick buck, quantity over quality. Value for money was a huge variable, but for anyone that invested two pounds into Rebelstar, there could have been very few worries over whether players were getting their money’s worth.

Created by Julian Gollop and released by Firebird Software in the autumn of 1986, Rebelstar is a futuristic turn-based strategy game set on the Earth’s only natural satellite. The player controls the Raiders, a band of soldiers sent to assault Moonbase Delta and destroy its central computer, named Isaac. In the one-player game, Isaac is guarded by a company of elite droids, varying in strength and agility. After selecting your difficulty setting (which influences the number of droids and your squad), the player’s soldiers are dumped onto the moonscape outside the base. Accompanying the humans are tough combat droids, and they use their powerful blast torches to break through the airlocks and into the base.

Once inside, the alerted enemy forces will converge on the intruders. Each Raider comes armed with a weapon and other miscellaneous items, including media probes (for healing injured teammates), ammunition packs and light sabres. The entire base and all its defenders are visible to the Raiders, who advance using cover to protect themselves from the droids. The target, Isaac, is in the top middle of the map, but beware: a direct assault is not recommended, given the long corridor that leads to the computer.

Retro Gamer'den DAHA FAZLA HİKAYE

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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