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THE MAKING OF SENTINEL RETURNS

Retro Gamer

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Issue 245

GEOFF CRAMMOND’S THE SENTINEL WAS ONE OF THE MOST UNIQUE COMPUTER GAMES TO BE PUBLISHED IN THE EIGHTIES. A DECADE LATER A DARKER, MORE TWISTED AND EVEN MORE INTRIGUING VERSION EMERGED FROM PSYGNOSIS FOR THE PC AND SONY’S PLAYSTATION

- RICHARD HEWISON

THE MAKING OF SENTINEL RETURNS

If you’ve never played The Sentinel, imagine a game played on 3D checkerboard landscapes with plateaus of varying heights. Standing on the highest point in the landscape is a sinister creature known only as the Sentinel. It slowly rotates, watching the landscape as it tries to catch sight of, and drain energy from the player who is ascending to a position where they can absorb the Sentinel and replace it as ruler of the landscape.

The game was a strategic balancing act of energy expenditure, energy absorption, movement and stealth. The player could expend energy creating objects that allowed them to move across the landscape and absorb other objects to gain energy. As they made progress conquering the Sentinel on each new landscape, additional threats were introduced in the form of Sentries and Meanies to further thwart their efforts and make the task even harder.

Firebird Software snapped up Geoff Crammond’s unique game after he demonstrated his nearly complete BBC Micro version. Geoff then converted it to the Commodore 64, Amstrad CPC and Atari ST. Mike Follin at Software Creations wrote a ZX Spectrum conversion based on the Amstrad version, Steve Bak produced an Amiga port based upon the Atari ST code, and the final PC conversion was written by Mark Roll.

Several years then passed by. Consoles capable of solid 3D and PCs with improved sound and graphical capabilities came along, and the idea of resurrecting

Retro Gamer'den DAHA FAZLA HİKAYE

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Back to R-Type

It's very important for you to know one thing: I'm not an actor.

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2 mins

Issue 279

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BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

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4 mins

Issue 279

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Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

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4 mins

Issue 279

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PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

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Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

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Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

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Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

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ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

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Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

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