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THE IMPACT METAL GEAR

Retro Gamer

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Issue 261

KONAMI'S METAL GEAR SOLID INFILTRATED THE PLAYSTATION IN 1998, POPULARISING A GENRE WITH ITS BLEND OF TACTICAL ESPIONAGE ACTION AND CINEMATIC STORYTELLING. FROM CLONED BROTHERS AND CYBORG NINJAS TO EXCLAMATION MARKS AND CARDBOARD BOXES, RETRO GAMER DECODES THE MULTITUDE OF WAYS THAT HIDEO KOJIMA'S GAME LEFT ITS ENDURING FOOTPRINT IN THE SNOW ON THE GAMES INDUSTRY

- ADAM BARNES

THE IMPACT METAL GEAR

At the risk of giving the game an inflated Christly significance, it's impossible to think back on a time when Metal Gear Solid didn't exist. There is the now and the time Before Snake and no in between. But that's the interesting thing, for most of the gaming world Metal Gear Solid was kind of a sudden divine bolt of lightning from out of nowhere.

The Western world hadn't really seen much of Hideo Kojima up until that point, what with a lot of his projects - however significant they are sidelined onto doomed consoles or stuck without a localised version for years. Even the earlier Metal Gear games kind of just passed much of the world by without too much attention, and then, one day in 1997, everything changed. While footage of Metal Gear Solid had already been shown at Tokyo Game Show back in 1996 and earlier, it wasn't until E3 the following year that gamers really got a glimpse of what would go on to be one of the PlayStation's defining games. And from that point on, the hype was tangible.

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

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Future Classic

Modern games you'll still be playing in years to come

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4 mins

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

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4 mins

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TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

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3 mins

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A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

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1 min

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THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

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7 mins

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Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

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2 mins

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TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

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9 mins

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SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

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2 mins

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SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

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2 mins

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