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Green Yamo and me

Retro Gamer

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Issue 277

grew up with the usual suburban trappings of the Eighties: rusty dirt bikes, questionably engineered tree forts and summer adventures that ended in the ER so often everyone knew our names. And then we had him.

Green Yamo and me

He was the kind of kid who, when handed a water gun, thought, “This would be better filled with urine.” Dodgeball? He never went for the torso. He went straight for the groin, every… damn… time. It didn’t take long to realise there was no bottom to the well of his demented imagination. We absolutely hated him.

And yet, sometimes, he surprised us. Like the afternoon he hauled his older brother’s painstakingly assembled World War II models onto the lawn, crammed them with firecrackers of dubious legality, and blew them to smithereens. It was mayhem, sure, but there was a lunatic joy in the way he did it. When his brother inevitably pounded him, he took the beating with something that looked disturbingly like pride.

Then one day he singled me out. I braced myself – running would only delay the inevitable. But instead of torment, he pulled me inside to show off his new home computer: the Atari 800XL. For the first time, I saw Choplifter, where POWs actually looked human, and

Retro Gamer'den DAHA FAZLA HİKAYE

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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