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Green Yamo and me
Retro Gamer
|Issue 277
grew up with the usual suburban trappings of the Eighties: rusty dirt bikes, questionably engineered tree forts and summer adventures that ended in the ER so often everyone knew our names. And then we had him.
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He was the kind of kid who, when handed a water gun, thought, “This would be better filled with urine.” Dodgeball? He never went for the torso. He went straight for the groin, every… damn… time. It didn’t take long to realise there was no bottom to the well of his demented imagination. We absolutely hated him.
And yet, sometimes, he surprised us. Like the afternoon he hauled his older brother’s painstakingly assembled World War II models onto the lawn, crammed them with firecrackers of dubious legality, and blew them to smithereens. It was mayhem, sure, but there was a lunatic joy in the way he did it. When his brother inevitably pounded him, he took the beating with something that looked disturbingly like pride.
Then one day he singled me out. I braced myself – running would only delay the inevitable. But instead of torment, he pulled me inside to show off his new home computer: the Atari 800XL. For the first time, I saw Choplifter, where POWs actually looked human, and
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FLERE HISTORIER FRA Retro Gamer
Retro Gamer
007 night fire
THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
3 mins
Issue 278
Retro Gamer
THE MAKING OF OPERATION WOLF
FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE
11 mins
Issue 278
Retro Gamer
Hardware Heaven
Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.
1 min
Issue 278
Retro Gamer
OFFICIAL UK PLAYSTATION MAGAZINE #31
THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM
2 mins
Issue 278
Retro Gamer
Burnout Dominator
HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK
1 mins
Issue 278
Retro Gamer
FEELING THE FORCE
Darran looks back at his longtime affection for Star Wars
3 mins
Issue 278
Retro Gamer
The Bat Man of Best Buy
There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.
2 mins
Issue 278
Retro Gamer
Wing Commander
CHRIS ROBERTS DOES STAR WARS
1 mins
Issue 278
Retro Gamer
VERY SMALL VECTREX
David Oghia tells all about the upcoming mini console
3 mins
Issue 278
Retro Gamer
THE MAKING OF LUMINES
FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER
9 mins
Issue 278
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