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Denemek ALTIN - Özgür

ALESTE

Retro Gamer

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Issue 277

VISITING A JAPANESE GAME CENTER IS ALWAYS A GOOD IDEA. NOT ONLY FOR THE CLASSICS, BUT ALSO FOR MODERN RELEASES LIKE M2'S SENXIN ALESTE – A GAME THAT FEELS LIKE A WONDERFUL HYBRID OF CLASSIC ALESTE AND CAVE-STYLE BULLET HELL SHOOTING!

- WORDS BY THOMAS NICKEL

After acquiring the Aleste licence, Japanese developer M2 wasn't just content bringing classic games to modern hardware; it also quickly announced a brand-new game named Aleste Branch. While we're still holding out for this nearly completed project, another game called SenXin Aleste was released to Japanese Game Centers on 15 July 2021 – right in the middle of the COVID-19 pandemic.

What might seem like bad timing today actually had a profound impact on the game's design, as producer and M2 CEO Naoki Horii explains.

That is, especially for a shooting game, unusual and a factor that makes SenXin Aleste rather unique. Over the course of its five stages, the game sports beautiful pixel art, a banging soundtrack and some spectacular bosses, but it's the balance between accessibility and challenge that makes SenXin stand out. New players starting on a lower difficulty setting are going to have a great time, but thanks to smart scoring mechanics, professional high-score chasers are also served well. The most prominent aspect, however, are the game's four playable characters.

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ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

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When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

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NOW WITH ADDED ACHIEVEMENTS

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