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ALESTE

Retro Gamer

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Issue 277

VISITING A JAPANESE GAME CENTER IS ALWAYS A GOOD IDEA. NOT ONLY FOR THE CLASSICS, BUT ALSO FOR MODERN RELEASES LIKE M2'S SENXIN ALESTE – A GAME THAT FEELS LIKE A WONDERFUL HYBRID OF CLASSIC ALESTE AND CAVE-STYLE BULLET HELL SHOOTING!

- WORDS BY THOMAS NICKEL

After acquiring the Aleste licence, Japanese developer M2 wasn't just content bringing classic games to modern hardware; it also quickly announced a brand-new game named Aleste Branch. While we're still holding out for this nearly completed project, another game called SenXin Aleste was released to Japanese Game Centers on 15 July 2021 – right in the middle of the COVID-19 pandemic.

What might seem like bad timing today actually had a profound impact on the game's design, as producer and M2 CEO Naoki Horii explains.

That is, especially for a shooting game, unusual and a factor that makes SenXin Aleste rather unique. Over the course of its five stages, the game sports beautiful pixel art, a banging soundtrack and some spectacular bosses, but it's the balance between accessibility and challenge that makes SenXin stand out. New players starting on a lower difficulty setting are going to have a great time, but thanks to smart scoring mechanics, professional high-score chasers are also served well. The most prominent aspect, however, are the game's four playable characters.

PLUS D'HISTOIRES DE Retro Gamer

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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