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The Latest News From March 2001

Retro Gamer

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Issue 179

The fallout continued from Sega’s console market exit, with Edge providing a blow-by-blow account of the week of the announcement, beginning with an oddly lavish preview event for Shenmue: The Movie and Shenmue II, where the expected announcement of a release date for the latter didn’t actually materialise.

The Latest News From March 2001

The final announcement of leaving the hardware market was then made, with most parties warmly welcoming the move. Criterion’s Alex Ward described it as “just fantastic news” and Free Radical’s Steve Ellis was “glad to see that Sega intend to continue developing software”. However, not everyone was thrilled. In particular, Edge noted that, “Some perceive Sega Japan’s manoeuvrings as a stab in the back to its overseas representatives,” and that the feeling amongst third-party PS2 developers was that “as a software-only company Sega is a new danger”. Japanese TV journalists framed the issue as being about a lack of great games on the Dreamcast, as compared to the PS2. Interestingly, Chris Kingsley of Rebellion said that he “wouldn’t be at all surprised if they have some new, cool console waiting in the wings”.

Space Channel 5 and its forthcoming sequel, a new Sakura Taisen and Virtua Fighter 4 were all announced as being PS2-bound, and vague rumblings of cheap PlayStation releases were also being heard. Sonic Advance was confirmed for Game Boy Advance, with Sonic Team in general considered to be Nintendo-oriented. No projects were yet announced for the GameCube or Xbox, but with no exclusivity deals announced, it could only be a matter of time.

Of course, the Dreamcast still had some life left in it, as the phenomenal Phantasy Star Online proved. It was a groundbreaking moment for console gaming – a full 3D co-op RPG, playable online via the humble dial-up modem. Edge praised the game with a 9/10 review and stated that, “Atmospherically, 

Retro Gamer'den DAHA FAZLA HİKAYE

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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