Denemek ALTIN - Özgür
A Flawed Attempt To Reinvent Movie Games
PC Gamer US Edition
|November 2019
A flawed attempt to reinvent movie games.
Twenty years ago, a new science fiction world was born, as relatable as it was outlandish. The Matrix was a rallying cry for anybody whose internet life had become more real to them than their daytime drudge; a freeing fiction that overlaid our own world like a sheet of graph paper and made sense of its unexplained repetitions and irregularities. As much as it was a nightmare or warning, it was also vicarious fantasy—it was pasty Keanu Reeves, asleep at his PC while Massive Attack plays in his headphones, clinging to the side of a building for dear life, eventually bending reality to his will. On some level, everybody watching wanted that call from Morpheus. To wake up, to know kung fu, to move as they do.
That’s what Enter The Matrix offered. Its title was a mission statement. Rather than mimic scenes from the movies, you could become a part of their story, interwoven with the green strands of its code.
It was born from a time when Hollywood was crowning a new wave of powerful directors, a younger generation to whom the artistry of videogames was self-evident. Peter Jackson recognized a fellow auteur in Michel Ancel and tasked the Beyond Good & Evil designer with adapting King Kong. Guillermo Del Toro was losing himself in Ico, which he declared a masterpiece. And the Wachowskis, suddenly at the head of a multimedia empire, used their position to work with as many of their favorite artists as they could. They commissioned Neil Gaiman to write a comic; in Tokyo, Madhouse and Studio 4°C produced anime. For the interactive counterpart, they went to the developer behind a goofy sci-fi shooter they’d been fond of in the ’90s—MDK.
HOLLYWOOD BOUND
Shiny Entertainment’s games had long been distinguished by their imagination—from the squishy, gross-out cast of Earthworm Jim
Bu hikaye PC Gamer US Edition dergisinin November 2019 baskısından alınmıştır.
Binlerce özenle seçilmiş premium hikayeye ve 9.000'den fazla dergi ve gazeteye erişmek için Magzter GOLD'a abone olun.
Zaten abone misiniz? Oturum aç
PC Gamer US Edition'den DAHA FAZLA HİKAYE
PC Gamer US Edition
WAR PHOTOGRAPHER
Capturing a game's visual beauty by sticking to spectator mode
3 mins
Holiday 2025
PC Gamer US Edition
HOLLOW KNIGHT: SILKSONG
Brave Pharloom's lofty heights and big bug bosses.
2 mins
Holiday 2025
PC Gamer US Edition
"I've seen fantastical mushroom villages and a detailed cottage"
MAKEROOM is a meditation in creativity, even if you're not that creative
2 mins
Holiday 2025
PC Gamer US Edition
DE-MASTERED
The art of running games on rigs below their minimum specs is thriving
4 mins
Holiday 2025
PC Gamer US Edition
FUN & GUN(S)
BORDERLANDS 4 is so good, even a bad UI can't ruin it
6 mins
Holiday 2025
PC Gamer US Edition
"All I saw was a lot of busywork"
Falling for the nostalgia trap in RAGNAROK M: CLASSIC
1 mins
Holiday 2025
PC Gamer US Edition
TEXT SPEAK
Love letters? Then you'll love LOVE LETTERS
1 mins
Holiday 2025
PC Gamer US Edition
"I've been getting my arse kicked by this fusion of NES-era Metroidery"
Spelunking for platform shooter sickos in the Metroid-like ZEXION
2 mins
Holiday 2025
PC Gamer US Edition
GOLD RUSH
DEEP ROCK GALACTIC: SURVIVOR has dug its way out of Early Access, and it rocks
2 mins
Holiday 2025
PC Gamer US Edition
THE JOY OF SIX
BATTLEFIELD 6 is coming, an I could be a renaissance for the series
11 mins
Holiday 2025
Translate
Change font size
