Prøve GULL - Gratis
A Flawed Attempt To Reinvent Movie Games
PC Gamer US Edition
|November 2019
A flawed attempt to reinvent movie games.
Twenty years ago, a new science fiction world was born, as relatable as it was outlandish. The Matrix was a rallying cry for anybody whose internet life had become more real to them than their daytime drudge; a freeing fiction that overlaid our own world like a sheet of graph paper and made sense of its unexplained repetitions and irregularities. As much as it was a nightmare or warning, it was also vicarious fantasy—it was pasty Keanu Reeves, asleep at his PC while Massive Attack plays in his headphones, clinging to the side of a building for dear life, eventually bending reality to his will. On some level, everybody watching wanted that call from Morpheus. To wake up, to know kung fu, to move as they do.
That’s what Enter The Matrix offered. Its title was a mission statement. Rather than mimic scenes from the movies, you could become a part of their story, interwoven with the green strands of its code.
It was born from a time when Hollywood was crowning a new wave of powerful directors, a younger generation to whom the artistry of videogames was self-evident. Peter Jackson recognized a fellow auteur in Michel Ancel and tasked the Beyond Good & Evil designer with adapting King Kong. Guillermo Del Toro was losing himself in Ico, which he declared a masterpiece. And the Wachowskis, suddenly at the head of a multimedia empire, used their position to work with as many of their favorite artists as they could. They commissioned Neil Gaiman to write a comic; in Tokyo, Madhouse and Studio 4°C produced anime. For the interactive counterpart, they went to the developer behind a goofy sci-fi shooter they’d been fond of in the ’90s—MDK.
HOLLYWOOD BOUND
Shiny Entertainment’s games had long been distinguished by their imagination—from the squishy, gross-out cast of Earthworm Jim
Denne historien er fra November 2019-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
CODEBREAKERS
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
4 mins
December 2025
PC Gamer US Edition
JOY OF HEX
Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future
3 mins
December 2025
PC Gamer US Edition
BALMORA, FROM THE ELDER SCROLLS III: MORROWIND
The RPG town that became more than just a hub: it was home.
3 mins
December 2025
PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?
7 mins
December 2025
PC Gamer US Edition
HIT THE DECK
Despite their overwhelming popularity, handheld PCs raise some tricky questions
3 mins
December 2025
PC Gamer US Edition
DRAKAN: ORDER OF THE FLAME
A classic action-adventure PC exclusive that still brings the heat.
5 mins
December 2025
PC Gamer US Edition
HOUSE OF FURY
Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success
12 mins
December 2025
PC Gamer US Edition
SMASH REMIX
The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.
4 mins
December 2025
PC Gamer US Edition
GHOST IN THE PC
On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making
11 mins
December 2025
PC Gamer US Edition
"Your techbro boss is absolutely ready to replace you with AI"
A job your parents won't understand is the most relatable part of TRUER THAN YOU
2 mins
December 2025
Translate
Change font size

