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An Abundance Of Killer Instinct Can Lead To...Extinction
Games TM
|Issue 200
On paper it sounds thrilling – one man against an army of ogres both small and gargantuan, combining the fast-paced combat of, say, a Bayonetta with the light puzzle aspects of tackling giants from, say, Shadow Of The Colossus.
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Sadly, Extinction falls way short of its stated goal, instead offering lukewarm (though still fast-paced) combat on the ground and is an exercise in frustration when it comes to battling the big boys.
The world under siege in Extinction sets the stage with some back story and (too much) in-game exposition, but really it’s just window dressing for a few dozen missions both short in length and with little to keep your interest. It basically boils down to: kill x ogres, protect x civilians/ buildings, or survive for x amount of time. During any of these missions you’ll be scuttling around at a quick pace, tapping a single attack button as if channelling your inner
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