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Exhibit A

Edge

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January 2022

Radiohead’s collaboration with Epic is a vivid experiment in interactive art

Exhibit A

Back in January 1999, Radiohead and producer Nigel Godrich walked into a Paris studio to begin recording a pair of albums that would set the band on a new, wildly different trajectory. Although both Kid A and Amnesiac have been widely reappraised since, this sudden shift from art-rock to electronica baffled legions of fans (and much of the music press) at the time. Now, this interactive exhibition has been built around a selection of songs from the 20th-anniversary rerelease of these albums. Yet Kid A Mnesia Exhibition is no hollow promotional exercise, but something far stranger and more interesting.

Three years before those early sessions, Peter Gabriel released Eve, an earnestly odd CD-ROM adventure featuring bizarre dreamscapes soundtracked by his own music, which the player could collect and remix. We’ve seen dozens of collaborations between musicians and videogames since, but Kid A Mnesia is perhaps the first that feels like it belongs to the same lineage. It’s effectively a virtual museum tour meets avant-garde walking simulator, with sequences that suggest Tetsuya Mizuguchi adapting the lightshow from a Radiohead concert (as well as one or two moments that suggest Jeff Minter was fighting him for the controls).

The experience is as fascinatingly inscrutable as many found the music at the time – but playful with it. The smart money was always on the sparse minimalism of Kid A opener Everything In Its Right Place to greet your arrival. But before then you find yourself in a stylised black-and-white forest (the restricted palette could be a reference to the “two colours in my head” to which singer Thom Yorke refers), reminiscent of both Jordan Thomas’s

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Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

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Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

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Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

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Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

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Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

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Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

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Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

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