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Exhibit A

Edge

|

January 2022

Radiohead’s collaboration with Epic is a vivid experiment in interactive art

Exhibit A

Back in January 1999, Radiohead and producer Nigel Godrich walked into a Paris studio to begin recording a pair of albums that would set the band on a new, wildly different trajectory. Although both Kid A and Amnesiac have been widely reappraised since, this sudden shift from art-rock to electronica baffled legions of fans (and much of the music press) at the time. Now, this interactive exhibition has been built around a selection of songs from the 20th-anniversary rerelease of these albums. Yet Kid A Mnesia Exhibition is no hollow promotional exercise, but something far stranger and more interesting.

Three years before those early sessions, Peter Gabriel released Eve, an earnestly odd CD-ROM adventure featuring bizarre dreamscapes soundtracked by his own music, which the player could collect and remix. We’ve seen dozens of collaborations between musicians and videogames since, but Kid A Mnesia is perhaps the first that feels like it belongs to the same lineage. It’s effectively a virtual museum tour meets avant-garde walking simulator, with sequences that suggest Tetsuya Mizuguchi adapting the lightshow from a Radiohead concert (as well as one or two moments that suggest Jeff Minter was fighting him for the controls).

The experience is as fascinatingly inscrutable as many found the music at the time – but playful with it. The smart money was always on the sparse minimalism of Kid A opener Everything In Its Right Place to greet your arrival. But before then you find yourself in a stylised black-and-white forest (the restricted palette could be a reference to the “two colours in my head” to which singer Thom Yorke refers), reminiscent of both Jordan Thomas’s

WEITERE GESCHICHTEN VON Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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