There might be a bit of confirmation bias at work here: after all, we knew about the involvement of Bungie veteran Marcus Lehto going in. Nonetheless, the connections are hard to ignore.
It’s right there in the face of Romer Shoal, the bucketheaded robot hero who looks as if Master Chief has been on the Atkins in an effort to squeeze into his new racing jacket. And in the scenery too, which features a lot of the same Pacific Northwest touchstones as Bungie’s alien worlds – in this case, because the game is actually set there, along with futuristic versions of Arizona and Iceland. We’ll always be a sucker for skyboxes that mix mountain ranges with sci-fi superstructures, and for plasma weapons that arc lazily through the air. But the parallels run deeper than just these trappings.
Lehto was there for Halo’s transformation from realtime strategy game to system-selling console shooter. Disintegration has gone through much the same process, but this time, it got stuck halfway through. The result is part first person shooter, part realtime strategy and part dogfighting vehicle combat game. As Shoal, you pilot a gravcycle that hovers a few feet above the ground, trading shots with enemy units and issuing orders to a squad of four allies with robotic boots firmly on the ground.
Bu hikaye Edge dergisinin September 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin September 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Giriş Yap
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas