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Disintegration

September 2020

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Edge

Our love affair with Halo began two decades ago, and it’s been one since the flame dwindled. Playing Disintegration, though, feels like a fresh breakup at that point when everything reminds you of your ex.

Disintegration

There might be a bit of confirmation bias at work here: after all, we knew about the involvement of Bungie veteran Marcus Lehto going in. Nonetheless, the connections are hard to ignore.

It’s right there in the face of Romer Shoal, the bucketheaded robot hero who looks as if Master Chief has been on the Atkins in an effort to squeeze into his new racing jacket. And in the scenery too, which features a lot of the same Pacific Northwest touchstones as Bungie’s alien worlds – in this case, because the game is actually set there, along with futuristic versions of Arizona and Iceland. We’ll always be a sucker for skyboxes that mix mountain ranges with sci-fi superstructures, and for plasma weapons that arc lazily through the air. But the parallels run deeper than just these trappings.

Lehto was there for Halo’s transformation from realtime strategy game to system-selling console shooter. Disintegration has gone through much the same process, but this time, it got stuck halfway through. The result is part first person shooter, part realtime strategy and part dogfighting vehicle combat game. As Shoal, you pilot a gravcycle that hovers a few feet above the ground, trading shots with enemy units and issuing orders to a squad of four allies with robotic boots firmly on the ground.

The cycle is

المزيد من القصص من Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

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