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The Outer Worlds

Edge

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March 2019

The makers of Fallout return with a thrillingly reactive RPG

The Outer Worlds

They say the secret to good comedy is timing. Which might explain why we enjoyed a guilty chuckle at The Outer Worlds’ grand unveiling. At a point when Bethesda couldn’t escape negative headlines for Fallout 76 – for issues ranging from its not-so-micro-transactions to the quality of its limited-edition bumf – here were the co-creators of the original Fallout re-teaming to create a singleplayer-focused RPG. The response, inevitably, was wildly enthusiastic. “Let’s be clear,” Obsidian’s Tim Cain says, straight-faced. “We had planned all this stuff months ago – years ago. That timing was not part of our plan.”

The game may be set in a futuristic space colony rather than on post-nuclear-war Earth, but Cain and co-director Leonard Boyarsky accept the Fallout comparisons are inevitable, and they’re not about to distance themselves from them. “Even if we weren’t who we are I think people would still see similarities simply because of the basic things that you do in this style of game,” Boyarsky says. “It isn’t heavily based around cinematic cutscenes for your character or a voiced protagonist. It’s a hardcore RPG where you talk to people face to face.”

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Edge UK

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Hollow Knight: Silksong

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Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

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1 mins

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Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

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4 mins

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Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

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MIO: MEMORIES IN ORBIT

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BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

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LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

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Only collective effort can save this futuristic Seoul

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BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

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