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The Outer Worlds

Edge

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March 2019

The makers of Fallout return with a thrillingly reactive RPG

The Outer Worlds

They say the secret to good comedy is timing. Which might explain why we enjoyed a guilty chuckle at The Outer Worlds’ grand unveiling. At a point when Bethesda couldn’t escape negative headlines for Fallout 76 – for issues ranging from its not-so-micro-transactions to the quality of its limited-edition bumf – here were the co-creators of the original Fallout re-teaming to create a singleplayer-focused RPG. The response, inevitably, was wildly enthusiastic. “Let’s be clear,” Obsidian’s Tim Cain says, straight-faced. “We had planned all this stuff months ago – years ago. That timing was not part of our plan.”

The game may be set in a futuristic space colony rather than on post-nuclear-war Earth, but Cain and co-director Leonard Boyarsky accept the Fallout comparisons are inevitable, and they’re not about to distance themselves from them. “Even if we weren’t who we are I think people would still see similarities simply because of the basic things that you do in this style of game,” Boyarsky says. “It isn’t heavily based around cinematic cutscenes for your character or a voiced protagonist. It’s a hardcore RPG where you talk to people face to face.”

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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