Virtual Realms
Woman's Era|March 2024
VR changing the game for youth.
Athira Raj
Virtual Realms

We live in an era where reality has started to blend seamlessly with the virtual. Now, it has captured the imaginations of the youth like never before - through Virtual Reality (VR) gaming. Gone are the days when we would spend all the time playing Mario Kart or hide and seek. The youngsters are no longer running around with a bat and a ball. Playgrounds and gaming have shifted into a virtual realm.

VR immerses people in a 360-degree digital world, transforming them from passive observers to active participants. Unlike a flat TV or PC screen, it gives them the perception that they are actually interacting with another world, talking to lifelike characters and handling items. The evolution of this immersive experience has become a cultural phenomenon, with the younger generation at the forefront of its exciting journey. VR games are shaping the digital landscape for today's youth with a new thrill of the unknown.

This story is from the March 2024 edition of Woman's Era.

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This story is from the March 2024 edition of Woman's Era.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.