Welcome back to my Sekiro: Shadows Die Twice Diaries, a collection of connected articles where I recount my experiences of running headlong into a brick wall over and over again until enough of the bricks fall out that I can sneak through. Previously, I had finally managed to defeat the Shinobi Hunter, complete my first Prayer Bead Necklace, and make some headway at the Hirata Estate...
But before I could explore any further, I had to rest at the nearby Sculptor's Idol, as my health bar was criminally low. Once I returned to full fighting strength, there was only one way forward left to me at the Estate: a bamboo-covered path leading uphill. However, there was also one path behind me that I hadn't yet explored. In the previous miniboss arena, there was a large bridge leading up to the fight. During some of my failed attempts, I had jumped down there to rest on the various branches until the Hunter and the soldiers forgot about me and how I had just stabbed half of them to death. The water underneath had looked dark in the night, the river flowing down from somewhere higher up. I didn't want to abandon the fight before, but now that the Shinobi Hunter was never going to return, I thought to myself, "Why not have a look?"
Rushing backwards and passing by the newly respawned soldiers in a reckless attempt to avoid battle, I made it to the bridge and down into the river with only a handful of scrapes and gashes. I looked back downwards, seeing that the water ended with a shortfall blocked from me by the bridge. Upwards it was. I swam forwards, cautiously looking this way and that to ensure that no soldiers or monsters would get the drop on me. Part of that included obsessively mashing the right analog stick to lock on to any enemies that I may have missed. Strangely, even though I never saw anything in there, the game kindly informed me that there absolutely was.
This story is from the Issue 154- August 2022 edition of GameOn Magazine.
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This story is from the Issue 154- August 2022 edition of GameOn Magazine.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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MythForce
MythForce seems like the videogame version of all those cartoons you loved as a kid, like He-Man or She-Ra. The game even has its own animated intro and theme song! I was so excited to start playing once I saw this. It was apparent that a lot of time and love went into this intro, so they must have put this much work in, but can it live up?
Gunbrella
Sometimes, a game title tells you everything you need to know about that game in just a word; Gunbrella is an amazing example of this. If you’ve ever had thoughts of becoming a lethal Mary Poppins, this is the game for you. The developers at Doinksoft have you playing as a quiet woodsman, decked out in a brown bowler hat and a long white scarf whose life has taken a tragic turn. At the beginning of the game, we see him out gathering mushrooms. In the distance, we see a wooden cabin covered in flames, this is our woodsman’s home. He runs there as fast as he can, and runs into the burning building. Alas, it’s too late to save his wife. She has been killed.
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Astrea: Six Sided Oracles is a deck-building roguelike with noticeable inspiration from Slay The Spire. Despite this inspiration, however, it manages to hold its own incredibly well, even going so far as potentially being one of my favourite deck-builders of all time.
Baldur's Gate 3
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