Try GOLD - Free
TWO POINT STUDIOS
Edge UK
|November 2024
How a new studio rose from the ashes of Lionhead success not simulated
Mark Webley, co-founder of Two Point Studios, is clear: "It was Gary's brainchild, really." Webley and Gary Carr had worked together on Theme Hospital at Bullfrog Productions in the 1990s, and both had gone on to roles at Lionhead, working on games including Fable and The Movies. By 2013, however, Webley had become disillusioned following Lionhead's change of focus under new owner Microsoft, which saw the studio put to work on Kinect games and live-service productions.
"I'd kind of had enough of games," he recalls, "because I had nothing to do with making games any more. It was just an exec job." Webley quit the industry, while Carr found himself in charge of an incubation department within Lionhead. "I had a little team of no more than about eight people trying to come up with new IP for Microsoft," Carr recalls.
"But that was almost impossible because in the 14 years we were there, there was never any new IP. It was always Fable, Gears Of War, Forza and Halo, so what were the chances of my team coming up with something they were prepared to greenlight?" Carr had, at least, built up a strong group, including Ben Hymers, "a really smart tech guy" who was a fan of the sim genre, and of Theme Hospital in particular.
"So I had a chat with him quietly," Carr remembers, "and I said, "If I was to go and speak to Mark and we were to spin up a little studio, would you be interested?" And he said yes." Carr approached Webley with the idea of forming Two Point Studios and making a kind of homage to Theme Hospital, a Bullfrog hit in 1997.
Webley recalls being sceptical: "I said, 'Who's going to be interested in a 20-year-old game?"" However, he was fond of his time working with Carr on the original game, which the pair had originally planned to follow with something built around the same concept but set in a holiday resort or a prison. However, EA, which had bought Bullfrog by this point, had other ideas.
This story is from the November 2024 edition of Edge UK.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge UK
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Listen
Translate
Change font size
