Try GOLD - Free
DISPATCHES JANUARY
Edge UK
|January 2026
Dialogue - Send your views, using 'Dialogue' as the subject line, to edge@futurenet.com Our letter of the month wins an exclusive Edge T-shirt
Game of death
In a Japanese street-poll video, a young man described Elden Ring as “a death game”. He was eager to explain how he understood the words: “The enemies are really strong. Your character is very weak, but you have to beat the enemies”. It reminded me of an Edge editorial from a few months ago, lamenting the lack of imagination in modern English game genre names, always defaulting to naming the pioneer game by title and adding the simple ‘-like’. I feel even more animosity towards the ‘-like’ mania than the editorial’s author! I’ve always found it disappointingly cheap. You know stuff can be done better if you find yourself longing for solutions that you hear about from all kinds of other countries.
Let’s take ‘a death game’ instead of the dry ‘Soulslike’ – such a beautiful way to describe how we play Souls (or, in any case, how my time with From’s games tends to go). It describes the genre’s main distinguishing element and its ‘feel’ – both in terms of gameplay and the narrative. It focuses beautifully on the twist of the ‘Soulslike’ – taking a part of gaming that used to be considered unwanted, limiting, unpopular, and putting it on the pedestal. One could even wonder what would happen if we all said we love playing ‘death games’ and not ‘Soulslikes’ – would publishers and developers approach copying From’s blockbusters with more creativity, seeing their mission as something other than just following one specific game?
This story is from the January 2026 edition of Edge UK.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge UK
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Listen
Translate
Change font size
