WEIRD WEST
Edge|October 2021
A cowboy RPG from a team that has earned its spurs
WEIRD WEST

Developer: WolfEye Studios

Publisher: Devolver Digital

Format: PC

Origin: Various

Release: Autumn

Raphaël Colantonio knows a thing or two about the peculiar magic of immersive sims. As the founder of Arkane, he’s responsible for some of the best examples of the form ever made. After leaving to found WolfEye Studios, his priorities really haven’t changed much: “Our mission is to go deeper into immersive sims. That’s our passion – it always has been and probably always will be.”

Before our demo of Weird West, WolfEye’s debut, Colantonio gives a brief presentation on what he refers to as a “design religion”. He talks about the importance of making a world that is “bigger than the game”, of leaving room for player expression, and of systems that interlock to create outcomes even the designers couldn’t have predicted. The heart of immersive sim design, as he sees it, is akin to that golden rule of improv. “Say yes to the player.”

But you know what they say about the relative volume of actions and words. And we’re happy to report that, if you’re looking for an explanation of why these games have attracted such a dedicated cult following over the years, even Colantonio can’t compete with Weird West itself.

This story is from the October 2021 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the October 2021 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024