Ghost Of Tsushima
Edge|September 2020
For the second time in as many months, we wonder how our Share button is still with us. Tsushima is a virtual photographer’s dream; in fact, the island feels as if it’s been built with its own photo mode in mind. This is quite simply one of the most picturesque game worlds we’ve ever seen. It’s beautiful even before the wind whistles across its pampas grass and through its shrine gates, but when the breeze whips up a storm of maple leaves, sakura petals and more, it’s wondrous to behold.
Ghost Of Tsushima

Elsewhere, you’ll duel beneath waterfalls and next to crashing waves, under an autumnal canopy, inside a cave amid floating lanterns and in fields of purple chrysanthemums and red spider lilies. The golden hour seems to last half the day – perhaps it should be renamed the land of the setting sun – and even the near-monochromatic snowscapes of the frozen north have a desolate, eerie beauty. It’s almost too much: when sumptuousness becomes the norm, the gasps come less frequently. Besides, for all its aesthetic splendour, what you do within that world isn’t nearly so striking.

This story is from the September 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the September 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024
Here be Dragons
Edge UK

Here be Dragons

What does Poland's key game dev conference have in store?

time-read
3 mins  |
June 2024
Absolute state of the union
Edge UK

Absolute state of the union

What this year's GDC says about the present and future of video game development

time-read
5 mins  |
June 2024
DAMBUSTER STUDIOS
Edge UK

DAMBUSTER STUDIOS

How the former Free Radical found the fun amid corporate crises

time-read
9 mins  |
October 2023
SILENCE IS GORDON
Edge UK

SILENCE IS GORDON

Why does the mute protagonist still loom large over the landscape of firstperson-viewed games?

time-read
10+ mins  |
October 2023
FOREVER SKIES
Edge UK

FOREVER SKIES

Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.

time-read
5 mins  |
October 2023
Final inning
Edge UK

Final inning

The life and death of Blaseball, one of gaming's strangest experiments

time-read
3 mins  |
October 2023