DARK SECRETS
Edge|March 2022
The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville
Alex Spencer
DARK SECRETS

An alien monolith looms ominously over a humble farmhouse. A young family huddles on a sofa, asleep in front of a TV that suddenly drops to static. An enormous sci-fi structure shudders violently, two tiny human specks caught within a blinding purple light. Whether their scope is mundane or epic, Somerville is loaded with strong images such as these, which helped it stand out from the crowd at E3 2021’s Xbox showcase and again at The Game Awards in December. Those trailers are dense bursts of imagery, cutting from one moment to the next without explanation of how they connect, what the game between them might actually be.

Naturally, then, when we sit down for our demo of the game, as the first media representatives to see Somerville up close – and the last until the game is ready for release – an explanation is precisely what we seek.

Somerville’s development hasn’t always been such a closely guarded secret. In 2014, Chris Olsen launched a dev blog for the game, a side project worked on alongside his day job, working as a film animator and previs artist on everything from Marvel and Star Wars movies to the Wachowskis’ weirdo science-fiction opus Jupiter Ascending. The GIFs he posted drew attention with their stylish character designs and gorgeously fluid animations – that knack for tantalising bursts of imagery already at work – resulting in a partnership with Dino Patti, co-founder and former CEO of Playdead. With Patti having just departed the Danish studio following the release of Inside, he and Olsen announced in 2017 that they would be building a new company, the aptly named Jumpship, around this project. And then the walls went up.

This story is from the March 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the March 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024