Try GOLD - Free
No More Heroes
Edge
|April 2017
Slingshot Cartel is turning its back on music titles – and plans to change how games are made.
-
Freestyle Games is no more. The studio behind DJ Hero and Guitar Hero Live lives on, albeit scaled down, under new ownership and the name of Ubisoft Leamington. That deal only went through in January, by which time it had already been a year since co-founders Jamie Jackson and Dave Osbourn had decided it was time to walk away. Activision, then Freestyle’s owner, put the studio through a restructure, cutting headcount and having those who remained support development of other Activision titles, rather than making their own. Freestyle’s Guitar Hero Live had sold in excess of two million units. It wasn’t enough.
“For me and Dave to stay there didn’t make an awful lot of sense,” Jackson explains. “We were too top-heavy for something that wasn’t making games by itself any more. You don’t need a creative director, you don’t need a design director. It wasn’t sensible for the studio to carry our salaries, I guess.”

So Jackson and Osbourn – along with Freestyle’s art director Gareth Morrison, plus studio manager Jonathan Napier – decided to strike out on their own, starting up new venture Slingshot Cartel, with a mandate to do things differently. But there’s no bitterness at how their Freestyle story came to an end. Instead, it’s the driving force behind how this ambitious new company intends to function.
This story is from the April 2017 edition of Edge.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Translate
Change font size

