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FSR 4 SET TO ELEVATE PS5 PRO GRAPHICS IN 2026: A CLEARER PICTURE AHEAD

AppleMagazine

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AppleMagazine #698

PlayStation's lead architect Mark Cerny dropped a tantalizing hint about the PS5 Pro's future, revealing that AMD's new FSR 4 upscaling technology will shape the "next evolution" of the console's PlayStation Spectral Super Resolution (PSSR).

FSR 4 SET TO ELEVATE PS5 PRO GRAPHICS IN 2026: A CLEARER PICTURE AHEAD

Born from a collaboration dubbed Project Amethyst between Sony and AMD, FSR 4 promises sharper, crisper visuals for PS5 Pro games starting in 2026. For everyday players, it's a glimpse of smoother, more lifelike gaming-less about tech jargon and more about a screen that pops with detail.

Sony shared the insight via an interview with Digital Foundry, published on Eurogamer.net, where Cerny outlined how FSR 4-a machine-learning-based upscaler-builds on PSSR's foundation. Launched last week alongside AMD's RDNA 4 architecture, this tech aims to rival Nvidia's DLSS, offering quality that could make PS5 Pro titles look better than ever. It's not an instant upgrade-2025 will focus on rolling out PSSR to developers-but the stage is set for a visual leap that could redefine console gaming down the line.

The news lands as PS5 Pro, released late 2024, continues to flex its muscle with enhanced ray tracing and machine learning. For users, FSR 4's arrival signals a future where games run at high frame rates and resolutions without sacrificing clarity—a practical boost that keeps the console competitive as titles grow more demanding.

imageFSR 4: THE NEXT STEP IN UPSCALING

FSR 4-short for FidelityFX Super Resolution 4-is AMD's latest stab at making games look stunning without taxing hardware to the limit. Unlike its older sibling FSR 3.1, which leaned on traditional methods, FSR 4 uses neural networks to upscale lower-resolution images into crisp, high-def visuals. Cerny calls it a "more advanced approach" that outshines PSSR's current sharpness, a claim backed by Digital Foundry's early tests showing it trades blows with Nvidia's DLSS 3.7.

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