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TURRICAN II: THE FINAL FIGHT

Retro Gamer

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Issue 270

Manfred Trenz's Turrican II is one of the really, really great home-computer classics that has shot its way into the hearts of all run-and-gun fans, especially its 1991 Amiga incarnation. But did you know that almost five years later there was a much-improved conversion for DOS computers?

- Paul Kautz

TURRICAN II: THE FINAL FIGHT

Turrican II: The Final Fight is an important chapter in the history of German action games: released in 1991 by Rainbow Arts for Amiga and C64, it was a technical marvel on both platforms and quickly conquered the hearts of all shoot-em-up fans with its large, open levels and breathless action.

In the months that followed, the game was ported to the Atari ST, CDTV, ZX Spectrum and Amstrad CPC. However, there was another version that rarely ever gets mentioned, probably because it hit the market almost five years after the game’s original release! We are, of course, talking about the MS-DOS version of Turrican II, which began development at the end of 1992. That’s when then 16-year-old Sebastian Mies picked up the phone to reach someone at Rainbow Arts to present the programming routine he had developed to enable smooth eight-way scrolling on VGA graphics cards. On the other end of the line was Thomas Brockhage, then head of development at Rainbow Arts, “Sebastian approached us because he really wanted to make a game with his impressive technology. We quickly agreed on Turrican II as it was one of his favourite titles. We then sent him all the game assets from the Amiga, the code, graphics and sound, and they went straight to work.”

imageThe “they” were not only Sebastian, but also his two friends Marc Hellwig and Fabian Ihlenfeld, who he brought onboard to work on the project as well. The three of them, all still in high school at the time, called themselves Sun-Project and quickly ported Turrican II’s first world to the PC, raising hopes that the finished game would be released by the end of 1993. This hope was soon to be shattered, however, for several reasons, according to Sebastian, “School, idealism, a lot of naivety, a lack of experience and discipline and of course occasional conflicts within the team.”

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007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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