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TURRICAN II: THE FINAL FIGHT

Retro Gamer

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Issue 270

Manfred Trenz's Turrican II is one of the really, really great home-computer classics that has shot its way into the hearts of all run-and-gun fans, especially its 1991 Amiga incarnation. But did you know that almost five years later there was a much-improved conversion for DOS computers?

- Paul Kautz

TURRICAN II: THE FINAL FIGHT

Turrican II: The Final Fight is an important chapter in the history of German action games: released in 1991 by Rainbow Arts for Amiga and C64, it was a technical marvel on both platforms and quickly conquered the hearts of all shoot-em-up fans with its large, open levels and breathless action.

In the months that followed, the game was ported to the Atari ST, CDTV, ZX Spectrum and Amstrad CPC. However, there was another version that rarely ever gets mentioned, probably because it hit the market almost five years after the game’s original release! We are, of course, talking about the MS-DOS version of Turrican II, which began development at the end of 1992. That’s when then 16-year-old Sebastian Mies picked up the phone to reach someone at Rainbow Arts to present the programming routine he had developed to enable smooth eight-way scrolling on VGA graphics cards. On the other end of the line was Thomas Brockhage, then head of development at Rainbow Arts, “Sebastian approached us because he really wanted to make a game with his impressive technology. We quickly agreed on Turrican II as it was one of his favourite titles. We then sent him all the game assets from the Amiga, the code, graphics and sound, and they went straight to work.”

imageThe “they” were not only Sebastian, but also his two friends Marc Hellwig and Fabian Ihlenfeld, who he brought onboard to work on the project as well. The three of them, all still in high school at the time, called themselves Sun-Project and quickly ported Turrican II’s first world to the PC, raising hopes that the finished game would be released by the end of 1993. This hope was soon to be shattered, however, for several reasons, according to Sebastian, “School, idealism, a lot of naivety, a lack of experience and discipline and of course occasional conflicts within the team.”

Retro Gamer

यह कहानी Retro Gamer के Issue 270 संस्करण से ली गई है।

हजारों चुनिंदा प्रीमियम कहानियों और 9,500 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

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Future Classic

Modern games you'll still be playing in years to come

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

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TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

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A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

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THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

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Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

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TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

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SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

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SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

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