Poging GOUD - Vrij

THE MAKING OF BURNOUT 3 TAKEDOWN™

Retro Gamer

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Issue 259

THIS IS THE REMARKABLE STORY OF HOW CRITERION'S DISASTROUS DEAL WITH EA TO REMAKE A CLASSIC SKATEBOARDING GAME SOMEHOW LED TO THE BRITISH STUDIO CREATING ONE OF THE BEST RACERS OF ALL TIME

- LEWIS PACKWOOD

THE MAKING OF BURNOUT 3 TAKEDOWN™

Burnout 3: Takedown is one of the greatest sequels of all time. The first two Burnout titles may have been well received, but the third entry is in a league all of its own, offering thrill-packed, adrenaline-fuelled races where even crashing out is a joy, thanks to the inspired Aftertouch mechanic (see the Improving The Formula panel). And bizarrely, it came about as a result of a doomed attempt to remake a 1987 skateboarding game.

Fiona Sperry, who was studio director at Criterion at the time, recalls that EA had asked whether the Guildford-based developer would be interested in rebooting its Skate Or Die! series, and the team leapt at the chance. It made a lot of sense. Skateboarding games were huge in the early Noughties thanks to the stratospheric success of the Tony Hawk’s Pro Skater series, and Criterion had experience in the genre thanks to the 1999 Dreamcast hoverboarding title TrickStyle and its 2001 spiritual successor AirBlade for the PS2. The designer behind both of those games, Craig Sullivan was “big into skating” recalls Fiona “and it just felt like a good thing to do”. Fiona says Criterion’s game would have been very much in the vein of the

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As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

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Adam Barnes formulates the perfect gaming education for his kids

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

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Issue 280

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