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THE MAKING OF BURNOUT 3 TAKEDOWN™

Issue 259

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Retro Gamer

THIS IS THE REMARKABLE STORY OF HOW CRITERION'S DISASTROUS DEAL WITH EA TO REMAKE A CLASSIC SKATEBOARDING GAME SOMEHOW LED TO THE BRITISH STUDIO CREATING ONE OF THE BEST RACERS OF ALL TIME

- LEWIS PACKWOOD

THE MAKING OF BURNOUT 3 TAKEDOWN™

Burnout 3: Takedown is one of the greatest sequels of all time. The first two Burnout titles may have been well received, but the third entry is in a league all of its own, offering thrill-packed, adrenaline-fuelled races where even crashing out is a joy, thanks to the inspired Aftertouch mechanic (see the Improving The Formula panel). And bizarrely, it came about as a result of a doomed attempt to remake a 1987 skateboarding game.

Fiona Sperry, who was studio director at Criterion at the time, recalls that EA had asked whether the Guildford-based developer would be interested in rebooting its Skate Or Die! series, and the team leapt at the chance. It made a lot of sense. Skateboarding games were huge in the early Noughties thanks to the stratospheric success of the Tony Hawk’s Pro Skater series, and Criterion had experience in the genre thanks to the 1999 Dreamcast hoverboarding title TrickStyle and its 2001 spiritual successor AirBlade for the PS2. The designer behind both of those games, Craig Sullivan was “big into skating” recalls Fiona “and it just felt like a good thing to do”. Fiona says Criterion’s game would have been very much in the vein of the

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

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TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

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A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

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THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

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Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

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TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

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SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

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SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

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