Poging GOUD - Vrij
A TRULY HYPER SEQUEL
Retro Gamer
|Issue 274
Jonathan Port on his follow-up game that crosses Uridium with Paradroid
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Hyper Sentinel from Huey Games and Four5Six Pixel originally debuted in 2018 and proved to be a slick spiritual reimagining of Hewson’s Uridium. That makes sense because Huey Games is cofounded by Rob Hewson, the son of Hewson’s Andrew Hewson. It also makes sense that in creating a sequel, Huey Games and Four5Six Pixel have turned to another classic Hewson game for inspiration, Andrew Braybrook's Paradroid.
While the opening sections of Hyper Sentinel Fusion will be familiar to anyone that's played the original, things change significantly once your craft lands. Upon landing you can now investigate the Dreadnought, plundering it for goodies against a strict time limit. Interestingly, this new addition to the game wasn't planned. "The original view was to revisit the original game but expand its size and visual elements while retaining a similar gameplay style to the original," explains Jonathan Port, Hyper Sentinel Fusion's lead developer.
Jonathan tells us that the original demo simply allowed you to recharge your ship, but a meeting with Huey Games in the HQ of Four5SixPixel (Jonathan's living room) saw things evolve. “Pete [Gomer of Huey Games] said that as a kid he had always wanted to land and go inside the ship when playing shoot-'em-ups,” we're told. “Then I think it was Rob who suggested, 'Wouldn't it be cool if those indoor sections played out in a Paradroid or Quazatron kind of way. Our community would love it!'"
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